Saturday, October 13, 2012

Thursday, October 4, 2012

Sleep

As mentioned we are negotiating with Maritiman, a maritime museum in Gothenburg, about the conditions under which we could rent the destroyer "Småland". This ship is just the perfect location for our game in almost every sense. There is one drawback though; the owners won't let us sleep onboard due to safety regulations. So in order to play there we have to cut between acts and leave the ship between midnight and 8:00 am. We have looked around for other locations to continue larping in during these hours (i e sleep ingame) but haven't been able to find any wihtin an acceptable price range. We're therefor thinking of letting everyone find their rest privately, although we will try get deals with nearby hotels and hostels to make them offer a discount. Not renting sleeping quarters for everyone, nor accomodating safety onboard "Småland", will lower the final participant fee with something like 300-500 SEK. For those of you that have contributed more than your final fee we will cover the cost of boarding two nights in a nearby hostel. EDIT: we will include common accomodations in a hostel for everyone. The fictional team is working with some great ideas on how to make the time there feel like it's really a part of the total experience.

Note that the story will be designed in acts or "episodes" each lasting approximately 8 hours, which will make the breaks fit naturally into the drama. This design is something we would have done anyway, BSG is TV-series after all. To break up a larp in acts with "off time" in between is maybe not the most common larp design, but it has been done many times with good results. A complete break also avoids 48h shifts for the game masters...

The alternative would be to look for another place altogether which would throw the production into a new void of uncertainty, a place we'd like to reserve for the characters once the game starts :)

Another one would be to leave the ship in smaller groups to sleep in turns and leave the game running. Our opinion is that this has more drawbacks than a common break. It requires more logistics, some will have odd sleeping hours, less rest for game masters and most of all it can become strange that all characters are not available all the time.

If you have any strong opinion about this please use the comments. We'd be happy to get your input.