Release lounge party
Last Saturday, we had an amazing evening, during which we could chat to prospective participants, catch a beer or two, and accept early registrations. The view from the HiQ offices made things seem almost as if we were looking out over Caprica City. We will be setting up an after work meetup again, sometime soon. If you want to host an Celestra larp gathering in your town, feel free to e-mail us. The least we can do is help grabbing people’s attention by announcing the event.
Organizer and crew trip to Gothenburg
This week, it’s all about the boat! Adrianna, Anna-Karin, Henrik, Jonas and Tomas went to Gothenburg to have another look at the boat. Here is a report from Adrianna.
”Ohmygod, ohmygod, I’m dying of EPIC here!!”
I think I said just that at least five times when we scouted the destroyer Småland this Tuesday. Even now, I’m still bouncing like a child at the very thought of it. When we began this project, and started narrowing down what kind of locations we could use, we knew we wanted something like this - but then again, reality is reality, and certain people argued that we might have to settle for something like a concrete bunker. I remember saying: ”I want corridors sounding 'clang clang clang' when you walk them, or I’m not doing this.”
Believe me, friends and fellow space travellers… the corridors of The Monitor Celestra don’t just clang. They sing with atmosphere.
I saw photos of the location before I went there. Photos don’t do the place justice. In them, you can't hear how sound bounces off of steel walls. You can’t appreciate just how sand colored light falls on people inside. You don’t quite get how big the place is, how rooms and corridors connect. I used to do orienteering as a kid. Give me a map, any kind of map, and I’ll be able to find my way to where I want to go, no problem. While first looking at the location map, things seemed straightforward enough. Once inside, though, at least two fellow organizers, at one point or another, confessed to actually getting lost. The sheer amount of doors and knobs and wheels and screws and buttons just make your head spin, until you don’t know what’s back and forth, or what floor you’re on, anymore.
It’s very simple really. I think I’m in love. I couldn’t imagine a better place to stage this game.
At this point, it’s clear that many of the people who sign up for the game want to play the Galactica crew. No big surprise there. We all know the Galactica, people realize they will look badass in the uniforms, because they’ve seen them worn on screen and know what kind of mindset and posture those costumes inspire. In our setting, it’s important to remember that the Galactica crew are strangers, leaving their familiar haunts to enter the Celestra. They are in unknown territory. No external authority could hold a candle to the intimate familiarity of actually belonging there, when the going gets tough. A friend of mine, who participated in Carolus Rex, asked me the other day: ”So what should I play, if I want to care for this ship as if it was my lover?” The answer is simple: The Celestra Crew. This spaceship is not the Galactica, even if it the two share the same universe. This is a vessel worthy of love on its own. After seeing her, I would be like to wear the sand colored getup sported by her original crew. I would be proud to call her home. And I would be totally smug, if I were able to tell what all those gazillion buttons and wheels and consoles actually did, apart from being simply awesome, computer game-like scenery.
Finally, here is a peek at Anna-Karin’s video blog of the exploration!